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I think your game could be much more engaging if you focus more on deck building and cards balancing. Current set of cards seems too random. Also the starting deck is too big. Adding only one card after each battle makes it boring pretty quickly. It's hard to build the deck around any strategy.

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Thanks for playing my game! I kinda got bored working on this project, so it's pretty much abandoned at this point. Your criticism is spot on. The goal was to make the game more strategic with different deck building mechanics and multiple starting classes that would have their own decks. For example you could start as a Dwarf and beat the opponent by outmining and outbuilding or you could start as Mage and have a deck full of spells etc.

I like your idea. Various classes could make it much deeper than the original. It sounds pretty challenging though - to balance out all these classes against each other. But for single player / campaign mode it should be really nice :)

Hey, I liked your game and especially the fact it's already playable, yet still simplistic. I'm also doing a card game and trying to come up with the design ideas for it, but don't have a playable demo.

But right now I'm still thinking about ways of how to create cards. I've  ended up with developing a web-based tool for generating cards. Maybe this tool can be somehow integrated with your asset? I'm still a Unity-newbie, but I'm already tryint to recreate my logic in Unity.

It would be gratefull if you can take a look at my  generator and provide any kind of feedback. I really respect your work and it would be very cool. Cheers!

Here's a link https://stonehill-games.itch.io/tcg-cards-generator

This is so cool ! I have been thinking of doing something like this for so long !

 Hey! Thanks!